monochrome is a magnetic puzzle platformer developed for the Mechanix Game Jam. You guide the player and his magnetic cursor through 25 rooms of magnetic puzzles. You control the placement of positive and negative magnets in order to collect the orbs scattered throughout the game and progress to the next room.
play online
http://play.ptrick.com/monochrome (note: Unity WebGL has a few bugs which might result in being unable to progress)
controls
monochrome was designed to work with any control scheme that the user is familiar with.
left/right: left/right arrows, WASD, xbox controller digital pad or left analog stick
jump: W, Space, Up arrow, A button on XBOX controller
move magnetic cursor: Mouse or Right analog stick
place positive magnet: Right Click+Drag Mouse or Right Trigger + Right analog
place negative magnet: Left Click + Drag Mouse or Left Trigger + Right analog
remove magnets: middle mouse button/right analog stick button
respawn: Home Key or Start button
change cursor sensitivity: 1-9 at top or 1-9 on num pad
exit: ESC key, Back button on XBOX controller
dev notes
monochrome was developed in Unity3d for the Mechanix game jam. It uses only 2 sprites - a white square and a white circle and a custom invert shader. The graphics are intentionally spartan due to the nature of this game jam, but we tried to make it visually appealing anyways and to find creativity in those restrictions.
credits
All music in monochrome is by Kevin MacLeod
Cyborg Ninja Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Kick Shock Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
"Mega Hyper Ultrastorm" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Font: iPixelU
http://www.dafont.com/i-pixel-u.font