Overload is a new six-degree-of-freedom shooter from the creators of Descent, currently under development. We released our 1st Early Access build on March 13, 2017, with our 4th major update (version 0.2) released on June 22, 2017. The current Early Access release contains the following, as of version 0.5:
See below for the Full Game features, expected to release in early 2018.EARLY ACCESS ROADMAPOur focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
The remaining content listed in the FULL GAME will be added at launch.FULL GAMEWhen we exit Early Access and launch the full game, Overload will contain:
- 8 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- Three story mode single-player levels (from the main 15-level campaign)
- One sample single-player level (not part of the main campaign)
- 13 explosive weapons (7 primary weapons and 6 missiles)
- 12 terrifying robot enemies
- Steam Achievements and Online Leaderboards
- Upgrades system and Advanced player stats
- Automap and Holo-guide
- Preliminary Save/Load
See below for the Full Game features, expected to release in early 2018.EARLY ACCESS ROADMAPOur focus with Early Access is to make Challenge Mode the best it can be through iteration, polish, and player feedback. We will also be revealing about a third of the single-player campaign with a focus on refinement of the elements present there as well as interface and level complexity/flow.
We plan to do a significant update to the game every 3-4 weeks of similar size, with some smaller updates to address bugs and player feedback. Much of the story content will be held back for the full game release, but by the end of Early Access, Overload will feature:
- 10+ Challenge Mode levels
- Multiple rule variants in Challenge Mode
- XP-based unlocks and permanent upgrades for Challenge Mode
- 5 Single-player fully playable campaign levels
- 13-14 upgradeable weapons with fully functional upgrade screen in single-player
- 15+ robots of varying ferocity
The remaining content listed in the FULL GAME will be added at launch.FULL GAMEWhen we exit Early Access and launch the full game, Overload will contain:
- Single-player story campaign with 15+ FULL-SIZE atmospheric levels
- 12+ Challenge Mode levels with tons of replayability
- Upgradeable player ship and 16 weapons with multiple upgrade options
- 20+ terrifying robot types and 3 massive bosses
- Story by the writer of FREESPACE 2, plus pulse-pounding soundtrack
- Epic soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)