Soulstone Survivors is an action roguelite where you slay hordes of foes and face titanic bosses while learning powerful skills to enhance your character. Play as a Void Hunter, and with the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes, all in your quest for godlike powers.
Easy to play, hard to master
With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience:
Explore almost 150 unique Active Skills (and growing!);
Unlock and play with 14 Characters, with many more to come;
Experiment with hundreds of Passive Skills and Runes to customize your characters;
Progress through the Skill Tree with your Soulstones;
Face and defeat powerful Bosses;
Choose Curses that increase your challenge in interesting ways;
Overcome extreme challenges to craft legendary weapons;
Complete dozens of achievements and unlock new powers;
Development Roadmap
We have prepared the roadmap below which outlines what to expect as the game evolves:
Will new content only be added to the full release?
No! The Early Access version starts with the values outlined in the roadmap above but will quickly evolve with constant updates until one day we are ready to flip the switch. With Early Access, you will get access to all updates and future content as they are developed and added to the game.
Is that all that is coming to the game?
No! For us, Early Access is the perfect tool to help us develop the game with our community. We work quickly and you can expect very frequent updates until at least all the promised goals are met, however, we have tons of other ideas to explore with the game.
Can I help, send feedback, and be a part of the process?
Absolutely! We have very close communication with the community. We read and listen to feedback in all channels we can. We run weekly competitions in our Discord for new content to add to the game and credit the authors, we read everything from Steam Forums to YouTube videos to Twitter messages to e-mails and everything in between, before we decide on next steps.
We are a tiny team that chose to stay independent and continue developing a game we love and would like to thank you very much for your attention and interest, and to all our existing community for all the help so far, we wouldn't be here without you!