1. ""Split A"" or ""Split B"" - the team splits into two groups, attacking point A or B from different directions. This creates pressure from multiple sides and complicates defense for the opponent. 2. ""Rush"" - a fast attack on one of the points, often used at the beginning of the round. The goal is to catch the defending side off guard and quickly capture the point. 3. ""Fake"" - simulating an attack on one point to lure part of the enemy's forces, then quickly regrouping and attacking another point. This tactic requires good coordination and deception. 4. ""Slow Play"" - slow gameplay focusing on map control and finding vulnerabilities in the opponent's defense. Teams use this time to gather information before making a decisive attack.
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2. ""Rush"" - a fast attack on one of the points, often used at the beginning of the round. The goal is to catch the defending side off guard and quickly capture the point.
3. ""Fake"" - simulating an attack on one point to lure part of the enemy's forces, then quickly regrouping and attacking another point. This tactic requires good coordination and deception.
4. ""Slow Play"" - slow gameplay focusing on map control and finding vulnerabilities in the opponent's defense. Teams use this time to gather information before making a decisive attack.