Terra Nil is a (supposed to be) relaxing puzzle game about ecosystem reconstruction.
My take on the theme was that starting with nothing was just a barren wasteland that you need to rejuvenate.
The 6 buildings I managed to create form a nice circular dependency so expansion is always a little difficult.
Some protips :P
Start with a turbine
Order of building matters (e.g. you need to place the greenhouse after the scrubber)
Pay attention to the overlays and tooltips
The procedural generation can technically create an unwinnable state, but I don't think this should happen and if it does, just restart
Controls:
Left click to select
Right click to deselect
Mouse wheel to zoom
Arrows to pan
R to rotate
Esc to bring up the menu
Tools:
Unity
PyxelEdit
WolframTones
Audacity
Bfxr