Ultima VI: The False Prophet
About Ultima VI: The False Prophet
Ultima VI: The False Prophet, released by Origin Systems Inc. in 1990, is the sixth part in the role-playing video game series of Ultima. It is the third and final game in the "Age of Enlightement" trilogy. Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.
Ultima VI continues to advance the technology of the Ultima series. The game world is larger, with a 1024x1024 tile map seamlessly connected and to scale. World interactivity is further increased with object manipulation, movement, and crafting. Graphics and sound are likewise advanced with the use of new sound card technology and VGA graphics cards, and the user interface is streamlined with the use of point-and-click icons.
- Release date
- Developer
- Origin Systems, Infinity, INFINITY Co
- Publisher
- Electronic Arts, GameTap, Origin Systems, Pony Canyon, Fujitsu, The Hit Squad, Hit Squad
- Platforms
- PC Atari ST Commodore / Amiga SNES
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Ultima VI: The False Prophet creators
-
Warren Spector
designer
Games: 13
- Greg Malone producer, designer Games: 5
-
Richard Garriott
designer
Games: 18
- Marc Schaefgen composer Games: 14
-
Jeff Dee
artist
Games: 10
- John Miles artist Games: 16
- Kazuo Sawa composer Games: 5
-
Matt Furniss
composer
Games: 8
- Denis R. Loubet artist, designer Games: 16
- Dallas Snell producer, designer Games: 10