I write about games and make them — it's been many years since I first put together a platformer in Unity. Nowadays, my projects have become a means of self-expression: I experiment with mechanics, and there's a turn-based strategy concept that's been slowly taking shape in my mind for years. One day, I'll release it.
I love strategy games, MOBAs, and card games, but most often I get hooked on projects where developers aren’t afraid to take risks. The Longing, Knock-Knock, The Beginner’s Guide, Beholder — these are the kinds of games that leave you silently rethinking everything. They may not have the budget of AAA giants, but they have soul.
The perfect game for me is one where the atmosphere envelops you, and the subtext hints at something deeper.
When I’m not writing code or texts, I enjoy cooking delicious meals and binge-watching cat videos.