Camera Obscura is an indie puzzle platformer game developed by Anteater Games.

Plot

Many years ago, a mysterious cult tried to reach the sun by building a tower. Fast forward to the present day, a curious photographer overhears the fact of the tower actually existing and sets out to find it. His goal is to rich it's top.

Gameplay

Camera Obscura takes inspiration from Braid, Fez, and Ghosts and Goblins. The game uses the same storytelling principles that are used in these games, and death is not a major setback in the game. It was designed in a way to relax the players and make them feel safe without getting too repetitive or hard.

Camera Obscura introduces an innovative mechanic to its gameplay. The players can take a shot of their surroundings and use these shots to traverse through the levels. This feature is mainly used to reach elevated places or cross a pit. There are 57 levels present in the game, with each one of them introducing a completely new puzzle to solve. These levels are divided into 8 zones which have a unique atmosphere and sound design for them.

The game also comes bundled with a custom level editor. The players do not need any programming knowledge to create a level. It is possible to place platforms, doors, and enemies by dragging and dropping them to the required spot.

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