Sam is a six-foot dog in a baggy suit sporting a trombone-sized .44 hand cannon. Max is a three foot "rabbity thing" with a saw blade grin and the impulsive nature of the average pirhana. Together, they patrol the sticky streets of a fantastical New York City, righting wrongs, pummeling perps, and ridding the urban landscape of the shifty legions of "self-propelled gutter trash."

Features

• Story-driven Gameplay
High-quality production values, funny engaging stories, sarcastic, outrageous characters, and bizarre locations come together into what has been described as gaming's first interactive sitcom. Each episode has a self-contained plot but is also part of a larger, season-wide mystery. Subplots weave in and out of the main storyline.
• Easy to Play
Sam & Max Season Two has a simple ""point and click"" interface that is easy to navigate
• Hint System
Innovative, integrated hint system that detects when a player is stuck and provides in-game assistance through non-player characters. Hint frequency is set by the player, and can be turned off completely."

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