X-COM: Interceptor
About X-COM: Interceptor
The fourth installment of the series, X-COM: Interceptor is a combination of genres within the setting of the previously established game. Major Earth corporations ventured to space in order to prevent the decay of civilization, and the player takes command over the elite force to fight the aliens directly in space. Interceptor primarily is a space combat simulator. But the commander is still in charge of the region, so it would be players’ responsibility to manage bases, resources, and finances.
The game main screen is no longer shows the anthill of interconnected rooms of the X-COM headquarters. Now players see the map of the space section. Over the course of the first several missions, a new commander will be taught how to locate, intercept and destroy enemy ships. Every battle is played out as a flight simulator. Commander can purchase equipment, hire pilots and research technologies. It’s the first X-COM game to include multiplayer, where players participate in the space combat.
- Release date
- Developer
- MicroProse Software
- Publisher
- 2K Games
- ESRB
- 13+ teen
- Platforms
- PC
X-COM: Interceptor screenshots
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David Ellis
writer, designer
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John Broomhall
composer, producer
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Chris Clark
designer
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Michael Abrash
programmer
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Mark Cromer
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Darren Lambourne
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Eric Peterson
director
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Paul L. Rowan
programmer
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Murray Taylor
artist
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Roland J. Rizzo
composer
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