Oh hey look, it’s Bullseye. He is, after all, timeless, if not a little out of date. Look, there are a lot of evil, gimmicked weirdos in comics. You know who I mean: guys dressed in tight costumes with an animal, object, or other theme, acting completely out of character, and looking ridiculous. Bullseye is simply your next comic book classic.

Well, perhaps not

Bullseye is a sadistic, murderous psychopath with a ruthless sense of purpose. His true name is unknown, but it may be Benjamin Poindexter or Lester, or something similar. Like Hawkeye, he is "human": his abilities are supposedly the result of some natural talent rather than a superhuman gene. 

Naturally, this Marvel Comics, which translates to "peak human," qualification is extremely versatile: he can use something as commonplace as a throwing knife to kill someone, or something as unlikely as a pen, paperclip, or his signature razor playing cards.

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As basic as he is, he really only needs to be a hired mercenary with an exceptional danger-to-dumb-costume ratio. He kills people throughout the Marvel universe. He famously killed Elektra once. In the Dark Avengers, he was Hawkeye, and he also killed people who did that. He might kill because he's smart enough to turn it into a business and because he's just that good at it.

However, what does he do?

Did you not pay attention? He flings objects. Anything can be thrown by him, and he does it with unusual skill. He does just that in SNAP, using a small number of your weakest cards (no more than 1-Cost!) to deal a swath of your opponent's cards with -2 Power. 

With each card hitting a different target like a hat trick, it sells the flavor of Bullseye's perfect aim and is a suitably sadistic effect. And when you say so, he whacks 'em like a pro— using Activate to make sure you throw away your hand at the best possible time.

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This makes him a lock for Discard synergies like Scorn or Swarm, which have effects that guarantee your hand has eligible discards for when you activate him in addition to being eligible for Bullseye's effect. Although fellow Dark Avenger Daken only provides Bullseye with one target, there is still a chance that the Shard in question could be targeted in another way. Naturally, Bullseye turns into yet another controlled discard outlet that can support scalers like Morbius or Miek. 

In addition to using his condition to filter out the cards he discards, Bullseye also discards multiple cards, which could potentially double the impact of a MODOK/Swarm play on turn 5 and supercharge everyone's favorite living vampire.

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Lastly, those who enjoy Bullseye may want to be aware of the main flaws that could spoil their day. The biggest threat is the archetypal obnoxious do-gooder Luke Cage, who, perhaps predictably, makes Bullseye's entire threat completely pointless. 

Players who lose priority and ruin their meticulously planned Discard pop-off turn will be punished by Red Guardian's ability to attack Bullseye on a different axis. So let's make a careful plan. Additionally, determine the most effective way to hire this nutjob marksman-mercenary.

Bullseye Decks on Day One

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The classic Discard deck will undoubtedly be Bullseye's most obvious synergy. As previously stated, his ability directly synergizes with both Scorn and Swarm, giving an already potent Discard engine even more payoff and redundancy. Since we're already heavily focused on Swarm, I've chosen to emphasize the Swarm aspect of things here by utilizing Collector, Victoria Hand, and Moonstone to take advantage of their synergy and further profit from Bullseye's potentially enormous Discard turns. 

I've also chosen to include Gambit here, primarily because he can throw playing cards but also because he's a powerful effect that can swing unfavorable games.

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Daken is always one of the most unyieldingly poor cards of the Discard payoffs—a cumbersome card for a 3/8 payoff. The deck is a list that focuses on attempting to use Daken's doubling effect to combo out a win. Welcome to a substantial investment. Bullseye adds two things here: control, which allows you to activate him at the end of your last turn to buff (possibly) multiple copies of your Daken and discard multiple copies of the Shard, and redundancy, which adds to the effects that can bin the Muramasa Shard.

You don't need to use Supergiant maneuvers with MODOK to get the controlled discard at the end of your turn now, which could actually add some consistency to the combo. Instead, you can preemptively put Bullseye on the board and then proceed with your complicated business of duplicating Daken on board. It's really a long shot. However, what if you're looking for a different approach to using Bullseye and eliminating your opponent in the most extravagant, absurd manner imaginable? Perhaps, after all, you possess Bullseye spirit.

Verdict

I have a feeling that Bullseye will be more difficult to work around than first anticipated; SNAP players often need a reminder of how awkward it can be to play around Activate, and his effect is so limited in its use that you'll need to be extremely careful when building your deck to get the most out of him. He is a big, flashy effect on a big, flashy character, though, and there are good indications that his effect will contribute significantly to the discard package that is especially centered on Swarm and Scorn.

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