Have you spent hours exploring Baldur's Gate 3 but still haven't gathered decent gear for your party? Are your characters getting one-shot by toothless rats? Legendary items can drastically change the course of the game, turning your heroes into killing machines. In this article, we've compiled information on all the legendary weapons and armor that can be found in BG3.

Mask of the Shapeshifter

Mask of the ShapeshifterImage: ensigame.com / Mask of the Shapeshifter

  • Act: Prologue (after completion)
  • Location: Campsite (requires Digital Deluxe DLC)

The Mask of the Shapeshifter allows your character to change appearance, assuming the form of any race and gender. This magic does not consume spell slots, only a primary action. While you won’t gain the innate traits of the chosen race, NPCs will react to you accordingly. You can learn more about each race’s traits in another article of ours.

The main advantage of the mask is role-playing and the ability to use race-specific items. For example, by taking the form of a Githyanki, you can unleash the full potential of the silver sword from the astral plane — your character gains resistance to psychic damage.

Another small but pleasant bonus: by using the spell Speak with Dead, you can "trick" a corpse. As you know, a victim does not answer their killer, but change your appearance, and it will work.

Silver Sword of the Astral Plane

Silver Sword of the Astral PlaneImage: ensigame.com / Silver Sword of the Astral Plane

  • Act: 1
  • Location: Githyanki Group

The sword's base damage is 2d6 + 3 slashing, with an additional 1d6 psychic damage for a Githyanki. Members of the Githyanki race gain advantage on Intelligence, Wisdom, and Charisma saving throws, resistance to psychic damage, and immunity to being charmed. The sword also has the Soulbreaker ability, which helps to stun an enemy.

You can obtain the weapon in two ways: either defeat the Gith commander with a spell in Act 1 or receive it from Kith'rak Voss in Act 3.

The Blood of Lathander

The Blood of LathanderImage: ensigame.com / The Blood of Lathander

  • Act: 1
  • Location: Crèche Y'llek

This mace deals 1d6 + 3 bludgeoning and 1d8 radiant damage. It has the Blessing of Lathander effect — restoring 2d6 HP to the wielder and 1d6 HP to allies when they drop to 0 HP. Another ability, Lathander's Light, emits light and blinds undead and beasts. The Sunbeam ability deals 6d8 radiant damage and blinds enemies.

To obtain the mace, head to Crèche at the end of Act 1. Explore the Gith-occupied tower and solve puzzles in the side quest Find the Blood of Lathander, and you will be rewarded with the weapon. The quest can be triggered while exploring Crèche Y'llek.

Devotee's Mace

Devotee's MaceImage: ensigame.com / Devotee's Mace

  • Act: 2
  • Location: Level up a Cleric to level 10

This mace deals 1d6 + 3 bludgeoning and 1d8 radiant damage. Its main feature is the Healing Incense Aura, which is a bonus action that restores 1d4 health to all allies each turn for 10 turns. The effect does not require concentration, making this weapon highly valuable, especially at higher difficulty levels.

To obtain the mace, you can level up Shadowheart to level 10 or multiclass any other hero into a Cleric. Use the Divine Intervention spell to receive the weapon.

Shar's Spear of Evening

Shar's Spear of EveningImage: ensigame.com / Shar's Spear of Evening

  • Act: 2
  • Location: Shadowfell: Rewarded to Shadowheart for killing the Nightsong

This spear grants advantage on saving throws if you're in a darkened area and deals an additional 1d6 damage to enemies in the same area. Its main feature is the Shar's Darkness spell, which can be cast every turn without expending spell slots. Additionally, the wielder becomes immune to being blinded.

To get the spear, follow Shadowheart’s storyline in Act 2. At a certain point, Shadowheart must kill the Nightsong to receive the legendary spear.

Selûne's Spear of Night

Selûne's Spear of NightImage: ensigame.com / Selûne's Spear of Night

  • Act: 2
  • Location: Reward for sparing the Nightsong during Shadowheart's personal quest

This is an alternative version of Shar's Spear of Evening. It grants advantage on Perception and Wisdom checks. The spear has two active abilities: Moonbeam creates a beam of light dealing 3d10 damage, and Moonmote slows enemies while granting allies +1d4 radiant damage.

To obtain this spear, Shadowheart must spare the Nightsong during her storyline in Act 2. Unfortunately, the appearance is the same as Shar's Spear of Evening. For convenience, we have added an image of the spear with different effects.

Nyrulna

NyrulnaImage: ensigame.com / Nyrulna

  • Act: 3
  • Location: Jungle, Circus of the Last Days

This trident has unique properties: it cannot be dropped, returns to the wielder's hand after being thrown, and deals additional AoE thunder damage. The weapon increases jump distance, movement speed, and grants immunity to fall damage.

To obtain the trident, head to the circus in the Outer City. Steal a ring from the djinn Akabi, then speak to him and spin the ring. You'll be transported to the jungle, where you'll find a portal. The trident will be in a chest near the portal.

Markoheshkir

MarkoheshkirImage: ensigame.com / Markoheshkir

  • Act: 3
  • Location: Ramazith's Tower

This staff grants +1 to spell save DC and spell attack rolls. It has two powerful abilities. Arcane Battery allows you to cast any spell once before a long rest without using a spell slot. Kereska's Favour imbues the staff with one of six elements, granting resistance to the corresponding damage type and enhancing spells of the same element.

To obtain the staff, head to the wizard’s tower in Upper City. You'll need the See Invisibility spell. Go to the top, pass through the left portal, and descend. Use the spell to find a hidden button. The staff can be found behind an energy shield on the lower level.

Duellist's Prerogative

Duellist's PrerogativeImage: ensigame.com / Duellist's Prerogative

  • Act: 3
  • Location: Lora's House

This dueling rapier is rewarded for completing the quest Save Vanra. To start the quest, speak to Lora Bergauz in Lower City. The quest is only available if you completed the Act 1 quest Save Mayrina.

The weapon deals damage based on the Dexterity modifier. When wielded in one hand, critical hits occur on a roll of 19 or 20. The weapon grants an additional reaction and allows necrotic damage on enemy attacks.

In Lora's quest, you'll need to find her child. Go to The Blushing Mermaid tavern, descend into the cellar, and pass through the illusory wall. In the mushroom-filled room, defeat the hag Auntie Ethel, as she has devoured the girl to turn her into a new hag. After rescuing the child, return her to Lora to receive your reward.

Gontr Mael

Gontr MaelImage: ensigame.com / Gontr Mael

  • Act: 3
  • Location: Steel Watch Foundry

This legendary bow can trigger the Guiding Bolt effect upon hitting an enemy, granting advantage on the next attack against that target and dealing radiant damage. The bow also grants the Celestial Haste ability, acting like an enhanced haste potion. Bolt of Celestial Light, the third ability, frightens enemies and increases damage.

To obtain the bow, head to the Steel Watch Foundry in Upper City. Descend to the lowest level and defeat the Steel Watcher Titan. The bow can be looted from its remains.

Balduran's Giantslayer

Balduran's GiantslayerImage: ensigame.com / Balduran's Giantslayer

  • Act: 3
  • Location: The Dragon's Sanctum

This two-handed sword doubles the damage from the Strength modifier. You gain advantage when attacking large, huge, and giant creatures. The sword allows you to temporarily transform into a giant, increasing damage, health, and granting advantage on Strength checks.

To obtain the sword, you'll need the Remove Curse spell and any lightning-based attacks. Head to the dungeon in Upper City, complete the four trials, and defeat the dragon Ansur to claim the sword. You can also obtain the legendary Helm of Balduran from the same boss.

Crimson Mischief and Bloodthirst

Crimson Mischief and BloodthirstImage: ensigame.com / Crimson Mischief and Bloodthirst

  • Act: 3
  • Location: Bhaal Temple

These are paired daggers that work best together. Bloodthirst makes the target vulnerable to piercing damage, while Crimson Mischief increases damage against weakened targets. Both daggers boost critical hit chances and have unique effects depending on which hand they are held in.

You will automatically receive the daggers after defeating Orin in the Bhaal Temple during the quest Get Orin's Netherstone, which starts automatically upon entering Wyrm's Rock Fortress.

Viconia's Walking Fortress

Viconia's Walking FortressImage: ensigame.com / Viconia's Walking Fortress

  • Act: 3
  • Location: Lower City, House of Grief

This shield is perfect for any tank or mage with a low armor class. It grants advantage on saving throws against spells and imposes disadvantage on enemy attack rolls.

Helm of Balduran

All Legendary Weapons in Baldurs Gate 3Image: ensigame.com / Viconia's Walking Fortress

  • Act: 3
  • Location: The Dragon's Sanctum

One of the best defensive items in the game. It restores 2 HP each turn during combat, which is especially effective when combined with other items and abilities that enhance regeneration. It increases armor class by 1, grants immunity to being stunned, and protects against critical hits.

To use it, the character must have proficiency with medium armor. It can be obtained by defeating the dragon Ansur in the dungeon in Upper City.

Gloves of Soul Catching

All Legendary Weapons in Baldurs Gate 3Image: ensigame.com / Gloves of Soul Catching

  • Act: 3
  • Location: House of Hope

These gloves are ideal for monks and other characters who fight unarmed. The gloves add 1d10 force damage to unarmed attacks. When hitting an enemy, the wielder can either restore 10 HP or gain advantage on attack rolls and saving throws until the end of the next turn.

The gloves also increase endurance by 2 points, making them an excellent choice for melee tanks. They are rewarded for completing the quest Save Hope.

Helldusk Armour

Helldusk ArmourImage: ensigame.com / Helldusk Armour

  • Act: 3
  • Location: House of Hope, after defeating Raphael

This heavy armor has an armor class of 21, but the main benefit is that no proficiency with heavy armor is required. You can equip it on mages, druids, and other characters with a low armor class.

When you successfully save against an enemy spell, the armor ignites the enemy for three turns. The wearer gains fire resistance, immunity to burning, and reduces all damage types by 3 points. The armor also grants the ability to fly as a bonus action, with the spell lasting for 10 turns.

To obtain this powerful gear, go to the House of Hope, defeat Raphael, and loot the items.

Main image by ensigame.com