Following the release of the second Grand Theft Auto VI trailer, the tech experts at Digital Foundry conducted an in-depth analysis of its visual presentation and potential console performance. Their findings suggest that while the trailer was presented in 4K, it was likely upscaled from a native resolution closer to 1440p (2560x1152) with a custom 20:9 aspect ratio , possibly using a technology similar to AMD FSR 1.
While upscaling helps maintain sharpness, some artifacts are visible — including limited fine detail, aliasing ("jaggies"), and occasional ghosting effects. The trailer itself runs at a smooth and consistent 30 frames per second , and based on this, Digital Foundry believes that GTA 6 will likely ship with a locked 30 FPS target on current-gen consoles.
This approach mirrors Rockstar’s strategy with Red Dead Redemption 2 , where stability and graphical quality were prioritized over higher frame rates — especially during graphically intensive scenes. With features like RTGI (Ray-Traced Global Illumination) and advanced surface reflections already confirmed in the trailer, it's clear that GTA 6 will be one of the most demanding games ever built for consoles.
Although the trailer includes cinematic sequences, analysts believe these were captured in real-time using the game engine rather than being pre-rendered cutscenes. This aligns with Rockstar’s reputation for maintaining a high level of consistency between promotional footage and final game visuals.
One standout technical improvement noted in the trailer is the enhanced hair rendering , featuring complex physics and a wide variety of styles. These upgrades highlight Rockstar’s continued push toward greater visual realism and immersive world-building.
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