Game Science studio president Yokar-Feng Ji explained that the problem lies in the limitations of the Xbox Series S: the console only has 10GB of RAM, of which 2GB is used by the system. This makes optimizing a game for the device extremely difficult and requires years of experience.

But the developers' words caused a wave of skepticism among players. Some believe that the real reason is the exclusive agreement between Game Science and Sony, while others accuse the developers of laziness, pointing to successful ports of more demanding games for the Series S.

Gamers are wondering: if Game Science knew about the Series S specs back in 2020, why is the problem only surfacing now, after several years of development?

Sample comments:

  • This contradicts many previous reports. Furthermore, Game Science itself announced the release date on Xbox during TGA 2023. Didn't they know the Series S specs in December 2023? The game was announced in 2020. The same year as the Series S.

  • This is what happens when you combine lazy developers and an average graphics engine.

  • I just don't believe them.

  • We have Indiana Jones, Starfield, and Hellblade 2. All of these games are perfect for Series S, so the problem is the developers

  • So, the development team is lazy. Other games with higher requirements run fine on this console.

  • Another lie...

Will Black Myth: Wukong be released on Xbox Series X|S? So far, the developers have not given a definitive answer.

Main image: steamdb.com