The South Korean life simulator inZOI, released in Early Access on March 28, is demonstrating impressive commercial results. Within just the first week after launch, the game surpassed the milestone of 1 million copies sold on Steam, instantly soaring to the top of sales charts and earning positive community feedback.
Image : krafton.com
As of April 4, inZOI continues to maintain leading positions:
- Ranked in the Top 5 best-selling Steam games in North America
- Holds 2nd place in the Asian region (especially popular in South Korea and Japan)
- 13,000+ "Very Positive" reviews on Steam
- 83% approval rating on Valve's platform
- Peak concurrent players at launch — 87,000
Just 40 minutes after release, inZOI topped Steam's global sales chart and continues to confidently hold positions in the top 10 across most regions a week after launch.
The integrated social platform Canvas (accessible via browser) has shown phenomenal metrics:
- 1.2+ million users in Early Access
- 470,000+ uploaded user creations
This result marks a historic achievement for Krafton — none of the publisher's previous projects, including the iconic PUBG: Battlegrounds, have shown such rapid sales growth. For comparison: the famous battle royale took over two weeks to achieve similar figures. For the life simulator genre, these are record-breaking results, especially considering the game launched in Early Access.
Main image: reddit.com
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