In a recent interview, director Junya Ishizaki revealed that in Elden Ring Nightreign, the map will undergo "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests."

We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face.
Junya Ishizaki 


This is not only to diversify the gameplay but also to encourage players to approach the final boss battle differently in each playthrough. The developer noted that by the end of the third in-game day, players will have to decide which boss they will ultimately fight. This choice will allow players to prepare in advance for the boss battle and explore locations that could provide a specific advantage against it.

Elden Ring NightreignImage: uhdpaper.com 

Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.
Junya Ishizaki 

Ishizaki emphasized that the incorporation of roguelike elements should not be seen as an attempt to "chase the trend." This decision helps to "compress" the role-playing experience, making the game more dynamic.

Main image: whatoplay.com