In a recent interview, director Junya Ishizaki revealed that in Elden Ring Nightreign, the map will undergo "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests."
Ishizaki emphasized that the incorporation of roguelike elements should not be seen as an attempt to "chase the trend." This decision helps to "compress" the role-playing experience, making the game more dynamic.
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