In an exclusive interview with MP1st, Thomas Puha, Communications Director of the company, confirmed that exceeding planned expenditures is common practice in the gaming industry, and the development of Alan Wake 2 was no exception to this rule.
Although the studio initially planned to strictly adhere to financial constraints to avoid staff expansion, the final polishing stage and continuous pursuit of perfecting the project required significant time investments.
Sometimes it feels like most of our specialists are simultaneously performing the functions of multiple employees.
Earlier in an official statement, Remedy mentioned reaching the breakeven point and recording first profits following Alan Wake 2's release. Until that moment, the studio hadn't received any income from the project at all, as all funds were being allocated to cover production costs.
Main image: wall.alphacoders.com
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