Microsoft has launched a generative version of Quake 2, the iconic shooter from id Software, powered entirely by a neural network. Developed by Microsoft’s research team, this project generates every gameplay frame using AI, offering a unique take on the classic title.

AIPowered Quake 2 Now Running Gameplay Fully Generated by Neural NetworksImage: habr.com

Players can experience the AI-driven Quake 2 directly in their browser, though there are some limitations. Controls are restricted to keyboard input, and the gameplay suffers from noticeable latency. Despite these issues, it’s possible to navigate levels and engage in combat, albeit with some quirks.

The WHAMM model, part of Microsoft’s Muse family of world models, was used to generate the gameplay. This approach is similar to the one employed in February to recreate gameplay for Bleeding Edge , Ninja Theory’s ill-fated multiplayer title. Researchers managed to boost generation speed to over 10 frames per second and increased resolution from 300x180 to 640x360. Notably, the model was trained on just a week’s worth of Quake 2 gameplay footage, compared to the seven years of data used in previous experiments.

While the AI excels at rendering environments, enemies remain a challenge. Adversaries appear blurry and semi-transparent, and combat mechanics occasionally malfunction. For instance, we were able to eliminate an enemy by shooting seemingly off-target.

Microsoft researchers plan to continue refining their world models, aiming to eventually create “new forms of interactive experiences” in games. While the technology is still in its infancy, its potential for transforming gaming is undeniable.

Main image: x.com