Hideo Kojima is once again challenging game design conventions with a new feature in Death Stranding 2: On the Beach. In a recent episode of his podcast, Hideo Kojima Radio KOJI10, the developer announced that players on the easiest difficulty setting will have the option to skip boss battles entirely. Instead of direct combat, the game will present players with a manga-style sequence that explains the events of the battle.
This feature is designed for those who are more interested in the story than in combat mechanics. Kojima emphasized that skipping boss fights won’t mean missing out on key narrative points — all essential plot developments will be preserved and shown through stylized cutscenes, similar to a visual novel.
Kojima also revealed that Death Stranding 2 is currently 95% complete. The game promises a rich, cinematic experience full of surprises and thoughtful design decisions. For players who prefer a more relaxed playthrough or those who struggle with complex gameplay, the new option ensures they can enjoy the full narrative without frustration.
The move suggests Kojima is aiming for a broader audience — one that includes both hardcore fans and casual gamers. Whether this new feature becomes a trend in future titles remains to be seen, but it reinforces the unique identity of the Death Stranding franchise.
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