The embargo on publishing opinions about the upcoming DOOM has been lifted, and today we've seen a flood of reviews and videos. Let's round up the most important takeaways in one place.

Journalists in their previews note that DOOM: The Dark Ages feels significantly different from its predecessors (especially Eternal). Both stylistically and in terms of pacing, the game appears slower and more methodical, though players adjust to the tempo fairly quickly. Critics have some concerns about what they've seen so far, but they're still eager to experience the full version. After all, a few hours in DOOM: The Dark Ages simply isn't enough.

The game appears to be highly diverse, based on early impressions. It’s not just classic run-and-gun action—DOOM: The Dark Ages frequently shakes things up, featuring battles inside a giant mech and dragon-riding segments with mechanical wings. Some reports suggest 15–20% of the game (and it will have 22 levels) will take place in flight. These segments don’t just break up the traditional gameplay; they also enhance the game's sense of scale, allowing for new ways to interact with the world.

Reviewers also praised the story, saying it’s more fleshed out than in previous entries. The shooter takes players deep into the past, revealing the origins of the Doom Slayer. Many also appreciated the game’s dark, gothic atmosphere.

The developers have made an effort to cater to both hardcore fans and casual players. DOOM: The Dark Ages features six difficulty levels and extensive gameplay customization options, including adjustable combat speed and parry timing.

Main image: youtube.com