Recently commenting on this matter, game director Hugo Martin explained the decision. The main issue was that significantly more enemies now appear on screen simultaneously, and the traditional execution system would make the gameplay "exhaustingly monotonous".

An important source of inspiration was Zack Snyder's film "300". The developers sought to recreate that same cinematic brutality - a continuous chain of spectacular kills without pauses.

To implement this concept, executions were integrated into core gameplay. Attacks can now instantly dismember stunned enemies during combat without pausing for separate animations. The new system accounts for enemy type and the player's weapon, which may alter the killing method to avoid repetition.

This was done so you wouldn't see the same types of animations over and over. Even though we had different animations for Glory Kills in 2016 and Eternal, they were directional. So you only saw different animations if you attacked an enemy from a different angle. Most players using Glory Kills attack enemies head-on, so in 99% of cases they see the same animation.

Martin also addressed skeptical fans: "If the system didn't work - we wouldn't implement it".

DOOM: The Dark Ages releases May 15.

Main image: wall.alphacoders.com