In February, company management introduced new rules aimed at boosting productivity by requiring employees to return to office work.
Additionally, Paradox Interactive plans to completely abandon the three-day hybrid work schedule implemented during the pandemic and revert to a standard four-day work week.
The decision has sparked sharp criticism among developers. According to an internal survey of over 300 employees, 54% are seriously considering leaving the company due to unacceptable working conditions.
Image: paradoxinteractive.com
This is far from the first case in the gaming industry where developers have resisted giving up their comfortable pandemic-era arrangements post-COVID. This stance has generated reactions ranging from mere bewilderment to outright mockery from gamers. While crunch and other workplace issues undoubtedly exist across all major companies - problems that absolutely need addressing - reducing the work week by 1.5 times while maintaining remote work (which inevitably prolongs development timelines and increases costs) is hardly a viable solution.
Main image: paradoxinteractive.com
0 comments