Recently, layoffs at BioWare, the makers of Dragon Age The Veilguard, were revealed. This has fueled discussion about what's going on in the gaming industry.

The publishing director of Larian Studios, Michael Daus, continues to speak out on the social network. This time he decided to touch upon the topic of layoffs in the industry - in his opinion, it is necessary to value employees and responsibility should be borne not by ordinary employees, but by people who make decisions:

You can avoid laying off a large part of the development team between projects or after they are completed. It's crucial to retain that institutional knowledge and it's key for subsequent projects. 

"Trimming the fat" [reducing redundancies] is a common justification for [such layoffs], and I can understand that in the face of financial strains, but doesn't it highlight how needless the aggressive efficiency of large corporations is? I could see how it might work if they were releasing hits one after the other, but aggressive justification (layoffs) is obviously not the answer. It is simply the most extreme form of cost-cutting. 

The strategy [developed] by those higher up the food chain is obviously the issue, but the people at the bottom of the chain always suffer. The captain would be tossed overboard on a pirate ship. Companies that make video games ought to be managed like pirates.

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