Valve has rolled out a significant patch for Deadlock which includes a complete redesign of the game’s map. Instead of four lanes, the updated map now features three, aligning the structure more closely with traditional MOBA formats that typically use this layout.
This change is expected to have a profound impact on gameplay dynamics, as players will need to redistribute their team's resources differently. Traditionally, characters were split into a "1 vs 2" format across lanes, but now each lane will likely host two heroes, altering strategies significantly.
Image: steampowered.comThe reorganization also affects various map details, such as the placement of neutral camps, buffs, and other elements. Additionally, developers introduced a new "map exploration" mode, allowing players to explore the environment without enemies or allies. This feature aims to help users familiarize themselves with the revised layout more easily.
The patch also brings changes to the Soul Orb system, enabling players to collect souls without necessarily landing the killing blow on enemies. This adjustment should allow for faster resource accumulation. Moreover, modifications were made to soul effects, including reduced hover times in the air.
Other notable updates include tweaks to sprint mechanics and character balance, along with added support for technologies like DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0. The patch further improves overall performance and resolves a multitude of bugs. For a full breakdown of changes, check out the official patch notes page.
Main image: steampowered.com
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