The creative director of the Silent Hill 2 remake, Mateusz Lenart, revealed details about the game's development at the Game Developer's Conference. He emphasized that for Bloober Team, it was crucial to preserve the atmosphere and spirit of the original, despite changes to the gameplay mechanics and visual design. The developers understood that simply "translating" the game into a modern format without considering the expectations of today's audience would have been impossible.
From the very beginning, the team set out to create a remake that would honor the legacy of the original game while making it accessible to a new generation of players. A key aspect was maintaining the story, which remained the focus throughout development. One of the major gameplay changes was the shift from a fixed camera to an over-the-shoulder third-person perspective. Lenart acknowledged that while this decision sacrificed some of the game's unique style, it made it more user-friendly and intuitive for modern players.
The remake was released in October 2024 for PC and PS5, and within the first three days, over a million copies were sold. This result was an unexpected success both critically and commercially. The game received high praise for its atmosphere and updated mechanics, with some publications even awarding it perfect scores.
The development was successful not only in terms of sales but also in earning recognition from Konami. The company chose Bloober Team for the project, considering their experience in creating horror games like Layers of Fear and The Medium. Project producer Motoi Okamoto emphasized that selecting a team with experience in the horror genre helped avoid many issues that a less experienced studio might have faced.
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