This is not a sequel to Control, but a standalone spin-off that brings us back to the Oldest House six years after the events of the original game. Players will take on the roles of Firebreak operatives—a special unit created by Jesse Faden to combat anomalies threatening the world. Unlike the dark and oppressive atmosphere of Control, here you’ll find a "fun and dynamic co-op action" experience designed for a team of three.

The game retains Remedy's signature style with elements of absurdity. For instance, in the "Paper Chase" mission, you’ll not only fight enemies but also clear hallways of yellow sticky notes that can attack, obstruct your view, or merge into a boss named "Sticky Ricky"—a giant pile of sticky notes with a vibrant personality.

Remedy has emphasized accessibility: there are no lengthy cutscenes, excessive grinding, or drawn-out tutorials. It’s the perfect choice for those who only have a couple of hours for chaotic adventures with friends.

The core gameplay revolves around "Operations"—missions with selectable threat levels and modifiers that influence the difficulty and intensity of combat. The higher the risk, the greater the reward. Each location is divided into several zones connected by doors. The further you progress, the tougher the challenges become, but the rewards also increase. At the end of each mission, players face an epic boss fight.

Before starting a mission, you’ll need to assemble a gear kit, choosing customizable weapons and equipment. The system is reminiscent of the approach used in Warzone. Combinations of weapons and perks allow for unique and chaotic builds. For example, you can create a setup that returns bullets on a miss or generates a disorienting cloud when jumping.

All post-launch content will be free, and paid cosmetic items won’t provide any gameplay advantages, ensuring balance. Every element of the game is handcrafted—no procedural generation.

FBC: Firebreak is scheduled for release in summer 2025.

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