The studio is actively expanding its team by posting job openings for senior combat system designers, particularly those with experience in Unreal Engine 5 and boss fight design. It seems that the developers are working on improving the combat system for their new project, which could either be a continuation of Hellblade or a completely new game.
The main goal of these improvements is to make battles more varied, complex, and adaptable to environmental conditions. The Hellblade series has always had a very high level of combat choreography, but the battles themselves remained relatively linear and repetitive. The new system aims to introduce more complex interactions with enemies, making each fight feel unique. Perhaps the studio wants to create something similar to the system in Dark Messiah of Might and Magic, where every battle felt different due to the wide variety of environmental objects, location features, weapons, and the hero's abilities.
Main image: wall.alphacoders.com
0 comments