Yasuhiro Anpo, the director of the remakes for RE2 and RE4, revealed that the decision to create an updated version of the second installment was made after the company noticed the immense interest from fans in restoring the former glory of the cult classic 1998 game. As Anpo put it: "We realized: people really want this to happen". That's when producer Hirabayashi simply said, "Alright, we'll do it".

Initially, the team considered starting with Resident Evil 4. However, after discussions, they concluded that the game was so highly praised that it is still considered nearly perfect. Any changes could have been risky. Therefore, the team decided to focus on the older installment in the series, which needed a serious modernization. This is why the developers also studied fan projects to better understand what players wanted.

However, doubts were not limited to Capcom. Even after the release of two remakes and the announcement of the next one, fans also expressed their concerns, arguing that Resident Evil 4, unlike its predecessors, did not need an update as much.

While Resident Evil 2 and Resident Evil 3, released in the 1990s on the original PlayStation, had clearly outdated elements like fixed camera angles and clunky controls, RE4 revolutionized the genre back in 2005. Despite initial doubts, the remake managed to preserve the spirit of the original while significantly improving gameplay and story.

The commercial success and positive critical reception confirmed that Capcom chose the right path. It proved that even a game considered almost untouchable could be reimagined with respect for the original and a creative approach.

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