Speaking highly disparagingly of Unreal Engine, the creator of the Kingdom Come trilogy and one of the founders of Warhorse Studio Daniel Vavra asserts that the engine is just incapable of handling an intricate and open world. This is what caused The Witcher 4 to go through production hell. 

"Unreal works well here if you want to make a game with desert and rocks, but the engine couldn't handle trees for a long time." Their Nanite technology simply isn't capable of producing vegetation. 

The studio has been tinkering with scenes that worked flawlessly on the RED Engine for a long time, according to a CD Projekt employee Vavra reportedly spoke with. Production hell is said to be plaguing the game.

According to the developer, studios working on open-world games usually use their own engines. Vavra doesn't understand why CD Projekt decided to switch to Unreal when it has a pretty good RED Engine.

The Unreal Engine can produce beautiful visuals, but it requires computers costing several thousand euros, which most players simply don't have, Vavra says.

The first Kingdom Come: Deliverance was released a number of years ago, but interest in the medieval Bohemian world has not diminished. The eagerly anticipated sequel, which will carry on Indřich's adventures with enhanced graphics, a more sophisticated combat system, and a complex plot based on actual historical events, will be released on February 4. 

We've compiled all the most recent details about the impending release in this post, including system requirements and the approximate time needed for a complete playthrough. Additionally, as soon as Kingdom Come: Deliverance 2 is released, we will tell you how to download it so you can be the first to experience the medieval ambiance.

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