A wave of criticism is growing within the gaming community regarding the new installment of the franchise—fans are tired of the overused open-world formula that Ubisoft continues to exploit.

Comparisons to Assassin's Creed Valhalla are particularly common in discussions. Players point to similar issues: a world divided into regions for story progression, an oversaturation of repetitive activities, and mediocre narrative. This phenomenon has already been dubbed "Valhalla Syndrome"—when the initial excitement about the game's scale quickly gives way to the realization of its monotony.

On Reddit, one user shared that despite initially being captivated by Shadows' atmosphere, the game eventually turned into a "chaotic map to be cleared" for them, while the story lost its appeal. Others complain about an overabundance of markers, generic side quests, and a drawn-out middle section of the campaign.

To avoid burnout, seasoned players recommend enabling Explorer Mode, using instant assassinations, taking breaks, and focusing only on activities they find engaging.

It seems Ubisoft has once again failed to escape the feeling of repetitiveness and content overload in their game. Will the team be able to address these shortcomings in the upcoming Assassin's Creed Hexe? We likely won’t get an answer to that question for at least a few more years.

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