Blogger Liam Robertson shared details about the canceled sequel to Crash Bandicoot after speaking with developers from Toys for Bob. According to him, the studio worked on the game's pre-production for several months, from the summer to November 2020.

Initially, the developers planned to focus on the setting and characters from the 2004 game Crash Twinsanity. For example, the hub location was supposed to be the Academy of Evil. In the Academy, Crash would meet his old enemies, and he could enter their minds — similar to Psychonauts. Inside the villains' minds, Crash would encounter various worlds, such as fantasy and gangster themes.

However, as the developers' ambitions grew, they envisioned creating a game with interdimensional travel, intended to be the fifth main installment of Crash Bandicoot. The primary villain was set to be Uka Uka, who gained access to a portal beneath the Academy, allowing him to enter the universe of Spyro the Dragon.

Crash, Coco, and Spyro were to defeat the villain, who would take control of other dragons. The developers planned to bring back some characters from the Spyro series and create expanded versions of familiar levels. They also wanted to delve deeper into the lore of Crash Bandicoot.

Activision ultimately canceled the game due to the relatively modest sales of the fourth part compared to the N. Sane Trilogy: It's About Time sold five million copies, while the trilogy sold 20 million.

Main image: alphacoders.com