The team behind Assassin’s Creed Shadows has responded to criticism regarding the game's historical accuracy, emphasizing that it is not intended to be a documentary. Long before its release, the title faced scrutiny from certain quarters for perceived historical inaccuracies. In a recent interview with GamesRadar, David Nibbelin, the cinematic director of the project, clarified Ubisoft’s creative vision for the game.
According to Nibbelin, the Assassin’s Creed franchise does not aim for strict historical authenticity. Instead, it offers a unique approach to history that blends entertainment and storytelling.
One of the great things about working on a project like Assassin’s Creed is that we don’t have to tell a traditional Japanese story," Nibbelin explained. "This isn’t a film about feudal Japan where everything needs to be grounded in realism. The Assassin’s Creed take on history is quite distinctive
He went on to highlight that the game avoids presenting Japan from a purely factual or stereotypical perspective. "This isn’t a documentary," he stated. "We want players to experience this story firsthand."
Nibbelin also pointed out that Assassin’s Creed Shadows incorporates some modern elements, as Ubisoft has the flexibility to experiment with its formula. For instance, the game features two protagonists Naoe and Yasuke offering players dual perspectives on Japan. The reactions of NPCs vary depending on which character they encounter, adding depth and nuance to the narrative.
By focusing on storytelling and creative interpretation, Ubisoft aims to deliver an engaging experience that immerses players in its reimagined version of Japan, rather than adhering strictly to historical conventions.
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