Digital Foundry reviewer Thomas Morgan tested Bloodborne on the ShadPS4 emulator, evaluating the game's performance and technical improvements made by modders. 

For his testing, Morgan used the ShadPS4 0.5.1 build by diegolix29, based on the custom branch by developer raphaelthegreat. According to the expert, he tested several builds, and this one showed the best results on a PC with an AMD Ryzen 7 5700X processor and a GeForce RTX 4080 GPU. 

Morgan recommended installing the Vertex Explosion Fix mod to eliminate visual artifacts that appeared as stretched or randomly positioned polygons. This mod deactivates the ability to customize the character’s face before starting, but it resolves visual bugs. No other essential mods are required for the game—everything is built into the emulator. This includes a special menu where you can manage various enhancements, such as enabling 60 fps support, increasing the resolution up to 4K, or disabling chromatic aberration.

Despite the occasional stutter, Morgan noted that Bloodborne ran at 60 fps most of the time. During his tests, Morgan also tried running Bloodborne at higher resolutions: 1440p and 1800p. In both cases, image detail improved noticeably, but performance dropped, and frequent crashes occurred. For this reason, Morgan recommends running Bloodborne on ShadPS4 at 1080p, like on the PS4, or 1152p.

The mere fact that PS4 emulation is possible is an incredible achievement by the ShadPS4 team, concluded the expert. He stated that Bloodborne works great on the emulator, though it still has some technical issues.

Main image: alphacoders.com