In Riot Games' MOBAs, Teamfight Tactics (TFT), a strategy game set in the League of Legends universe, has gained popularity since its 2019 premiere as a way for players to relax after matches.
The creators of TFT see their objective as becoming consumers' "second favorite game," rather than vying for the title of most popular game. In an interview, TFT designer Julien Camaraza stated: League of Legends and TFT are combined by the majority of our gamers. When individuals want to switch up their primary game, we want to be the one they go to. People who play multiple games are in a terrific position. Switching between games is simple thanks to the collaborative client.
"It's fantastic that you can instantly switch to TFT without starting a new.exe after losing a League match," Camaraza continued. TFT wants to establish its own niche rather than overtake League of Legends in terms of popularity.
Every match in the autobattler game Teamfight Tactics is broken up into rounds. Putting together a group of people who will stand up for you is your task. Don't worry if you've never played autobattlers. Many of the ideas used in earlier strategy games are also used in TFT, including fighter deployment, team building, economic management, and selecting from a shared set of resources.
It operates as follows: participants engage in one-on-one combat until there is just one left. You must gather champions from a shared pool, equip them with strong weapons, control your income and outlays, and strategically position fighters on the battlefield. There are innumerable winning tactics in TFT; in order to succeed, you must adjust to various circumstances.
Main image: riotgames.com
0 comments