Ubisoft may not be done with the Tom Clancy's Rainbow Six franchise just yet. While a revamped version of Rainbow Six Siege is rumored to be on the horizon, industry insider Tom Henderson has revealed details about another upcoming project in the series — a turn-based tactical game set in the same universe as Siege.
According to Henderson’s sources, the new Rainbow Six title will feature gameplay reminiscent of XCOM, blending strategic depth with the tactical combat that fans of the franchise have come to love. One source described the gameplay experience as follows:
Just look at XCOM 's gameplay if you want an idea. I’d say it’s an updated version with cinematic cutscenes and more.
The game reportedly retains key elements from Rainbow Six Siege, such as the ability to choose different operators based on their unique skills. Players will need to strategically plan their moves to storm buildings, rescue hostages, and complete other mission objectives. The focus on teamwork, preparation, and execution remains central to the experience, but in a slower, more deliberate turn-based format.
The expected playtime for the campaign is estimated to be around 25-30 hours, depending on the player’s skill level. However, as with many games in development, features could be cut or altered before release, potentially impacting the final runtime.
The new Rainbow Six game is reportedly targeting a release window of 1-2 years from now. It’s expected to launch on Xbox Series S|X, PlayStation 5, and PC, with potential plans for Nintendo Switch 2 as well. This cross-platform approach suggests Ubisoft is aiming for broad accessibility, bringing the tactical experience to both console and PC players.
This upcoming project represents a significant departure from the fast-paced, real-time action of Rainbow Six Siege . By embracing turn-based mechanics, Ubisoft appears to be exploring a fresh take on the series while staying true to its tactical roots. Fans of XCOM and similar strategy games may find this new direction particularly appealing, as it combines the calculated decision-making of tactical gameplay with the rich lore and characters of the Rainbow Six universe.
While details remain scarce, the prospect of a turn-based Rainbow Six game has sparked excitement among fans of the franchise and tactical gamers alike. Will Ubisoft successfully merge the strategic depth of XCOM with the high-stakes tension of Rainbow Six? Or will the shift in gameplay alienate some long-time fans?
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