Recently the head of Saber Interactive Matthew Karch decided to talk about how he sees the future of the gaming industry. In his opinion, the time of high-budget AAA games is coming to an end.
The manager of the company that created Warhammer 40,000 Space Marine 2 said:
“I think the era of $200, $300, $400 million AAA games is coming to an end. I don't think it's necessary. And I don't think it's appropriate.
...I don't even know the best way to put it...I think if anything has contributed to job losses [mass layoffs in the game industry] more than anything else, it's a budget of a few hundred million dollars [for games].”
The term "AAA" is no longer relevant, according to game developers. It was once used to describe projects with huge budgets, superior quality, and low failure rates; today, it is associated with a competition for profit at the expense of quality and innovation.
Charles Cecil, a co-founder of Revolution Studios, claimed the phrase had become "silly and meaningless." He claimed that when major publishers started making large investments in video games, the industry had changed, but not in a positive way.
It's a meaningless and silly term. It's a holdover from a period when things were changing, but not in a positive way, Cecil said. Ubisoft's Skull and Bones, which the company referred to as a "AAAA game," serves as one example.
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