Some gaming fans believe that one of the main sources of evil in the gaming industry is stock market. A big interview with Glen Schofield, who worked on Dead Space and The Callisto Protocol, might bring another proof to that point. The developer sheds some light on the internal processes and different tough decisions.

Schofield left his studio, Striking Distance, less than a year after The Callisto Protocol had launched, and in the interview, he shared details about his collaboration with Krafton.

In the early years, Schofield enjoyed working with the publisher, but then Krafton went public. This led to pressure on both the board of directors and the studio itself.

Initially, Krafton gave the developers complete freedom; however, according to Schofield, after going public, they demanded the game be released in December 2022 instead of a more relaxed schedule.

Four bosses and two enemy types were excluded from the release version. However, it’s unclear if they would have remained had the studio been given a few more months for development.

Schofield regrets not resisting Krafton's demand. It is likely that the pressure from the publisher was also one of the reasons for the developer's departure from the studio.

Main image: alphacoders.com