PC Gamer journalists visited The Chinese Room studio, where they not only spoke with the developers but also got hands-on time with the sequel to this cult classic game.

Players assume the role of Phyre (known among kindred as the Nomad) – no mere fledgling, but a renowned Elder over four centuries old. Awakening after a century of torpor, players must unravel the mystery of their sudden disappearance in a world where schemes are already being woven behind their back.

The game positions itself as a detective story with elements of political thriller. The action unfolds in post-apocalyptic Seattle, where the Camarilla – a conservative sect of vampires obsessed with tradition and hierarchy – holds absolute power. The city teeters on the brink of crisis: a series of mysterious murders, coup attempts, and the activities of rebellious Anarchs create the perfect conditions for your investigation.

The feeding mechanics have received unexpected depth:

  • Unique "blood resonance" minigame – the victim's emotions determine acquired abilities
  • Failed hunts attract attention from "vampire police"
  • Realistic consequences – witnesses remember the player's crimes

The combat system blends elements of Dishonored and classic RPGs:

  • Supernatural mobility enables spectacular combinations
  • Ability to combine powers from different clans (Tremere → blood bombs, Ventrue → crowd control)
  • Dynamic shootouts featuring telekinesis and psychological attacks
  • Realistic threat hierarchy: humans < ghouls < kindred

While not a full sandbox, the world reacts surprisingly organically to player actions:

  • NPCs follow their own routines and react believably
  • Random events (like ATM arguments) can escalate into full incidents
  • The city's atmosphere is conveyed through details rather than sheer density

Special attention has been paid to the dialogue system, resembling an advanced Telltale Games approach. Every line carries weight:

  • The protagonist's backstory shapes conversation outcomes
  • Character reactions depend on your entire interaction history
  • Attempts at hypocrisy get exposed – the system remembers past choices
  • Conversations held in front of others affect reputation

The developers have emphasized meaningful choice – every dialogue and power use alters the player's status in the complex social hierarchy of the World of Darkness. You can't "game" your reputation here – your story emerges from hundreds of small decisions rather than major plot choices.

Critics particularly praise the impressive voice acting, deep clan ability systems, and the satisfaction of executing perfect bloody combinations. However, some aspects need refinement: stiff dialogue animations and an overly "quiet" city ambiance.

Following recent delays, Vampire: The Masquerade - Bloodlines 2 is now expected to release in October 2025.

Main image: wall.alphacoders.com